Wednesday, October 22, 2014



Here’s the article I chose and read from the Common Sense Media blog site. I also watched the video and earned the certificate for elementary Digital Literacy and Citizenship Curriculum training. All of this is helpful for our lesson planning homework.


Taking a District-Wide Approach to Teaching Digital Citizenship
How Kent School District in Kent, Washington became Common Sense Media's first Digital Citizenship Certified District

Thursday, October 16, 2014

Week 3 Reflections


Chapter 3 Reflection
            Chapter three “Software for Educators” had its moments of being overly simplified, but at other times, I appreciated this simplicity to solidify certain processes. I agree that, “ Understanding software can help advance your personal and professional goals by helping you manage student records, teach students with different academic needs, and work more productively.” (99) I liked the chart produced on the bottom of page 103. Where it is very basic, it helped classify software into a visually simplified way. I also liked how it explained some of the functions that a cell of a spreadsheet can perform.
            I am still switching some of my manual ways of “record(ing) on paper and stor(ing) in a file cabinet.” (113) Parenthesis added by me. I tend to be a hoarder when it comes to records. Luckily, my husband balances me out, and we are condensing my hoarding strategies. Going paperless is a trend now, and does perhaps save some trees, so it’s a process I’m working on.
             In many ways I am still expanding my digital immigrant roots. For example, I have just recently, within the last year and a half, become apart of the “normal” by upgrading to a smartphone. So I am still becoming familiar with apps. Maybe it is just me, but once upon a time there was this fear of viruses, and hacking, so installing things onto my computer still has me on edge. I think part of this has to do with the mind shift that a computer/laptop/phone, is not meant to last a lifetime. It is meant to last several years, and then you get the newest next one. This is difficult to switch to when money has not always been at your disposal, but also helps explain the shift and concept of storing and backing up files. It is much more immediate of a concern when the devise is looked upon as temporary.
           Most importantly though, I found the concept of branching in our text, which is; “a non-linear approach…that offers alternative paths through the lesson based on students’ responses. Branching reflects classroom leaning theory by allowing students to excel at their own pace, providing feedback and remediation when needed.” (129) Which brings me to the article we read about using “the Video Game Model as a Learning Tool.” I found this article very interesting. It is essentially the learning theory in that this article says, “Games insert players at their achievable challenge level and reward player effort and practice with acknowledgement of incremental goal progress, not just final product.” I was astounded to read about “The fuel for this process is the pleasure experience related to the release of dopamine.” I understand this idea though, and would agree especially when I think of how my son, who has ADHD, would learn best when it was new, fun, challenging, and he knew he could do it. He loved, and still does at 21, video games, and is very good at them. He would start to loose interest in school if he was not pushing his limits with AP classes, but if he over-whelmed himself with too much, then he would get depressed. It was a balance of igniting this dopamine enough to get the reinforcement needed, but not to the point of over extending himself and failing.
I can see how understanding all of this helps bridge the gap between the way the digital kids learn now, with the amount of time teachers have to actually give this much feedback. Software can potentially fill in these gaps when used appropriately. With parent/guardian and teacher support, these tools can enhance education today.
Works Cited
Shelly, Gary B., Glenda A. Gunter, and Randolph E. Gunter. Teachers Discovering Computers: Integrating Technology in a Connected World. N.p.: Cengage Learning, 2012. Print.
Willis, Judy. "A Neurologist Makes the Case for the Video Game Model as a Learning Tool." Edutopia. N.p., n.d. Web. 16 Oct. 2014.